*The MAD rules are simple… but sometimes you can't help but have a doubt… *

- Can I make more than one move per turn?
- No. On his turn, each player must make one and only one of the three moves: movement, swap, rotation. There are however two exceptions: the positioning turn (where you can pass) and in case of a bonus move (where there is in the same turn a movement followed by a permutation or rotation).
- Can I make an expulsion at the same time as a move?
- Yes, the only way to expel an opponent's ship is to move to the square where the ship is located.
- Can I continue playing after a corvette has been exiled?
- No. As soon as a 111 corvette is exiled, the game ends. The player whose corvette is still on the board wins.

- Can a ship move diagonally?
- No. The movement from one square to another is done horizontally or vertically.
- Can a ship with 2 sails move one square?
- Yes, a ship with 2 sails can move 1 square or 2 squares.
- If a ship with 2 sails expels an opposing ship by moving one square, can it still move one square?
- No. The expulsion ends the movement.
- Can a ship move 2 squares by passing over another ship?
- No. A ship that moves 2 squares must pass through a free square.
- Can a ship with 2 sails go back and forth to its starting square?
- No. It is forbidden to make a U turn when moving two squares.
- If the red ship 211 arrives on a square occupied by the blue ship 121, is the red ship expelled at the same time as the blue?
- No. The attacking ship (the one which moves) expels the defending ship and takes its place on the arrival square.
- Can I move zero squares?
- No. Moving zero squares is equivalent to passing, and passing is forbidden, except on the first turn.

- What are the possible permutations?
- There are four possible permutations:

- If the cruiser 222 is exiled, can it be swapped with corvette 111?
- Yes, but this immediately causes the game to be lost.

- What are the possible rotations?
- There are four possible rotations:

- Can you rotate by moving only two of the three ships?
- No. All three ships (frigates or destroyers) must move.
- Can you rotate the frigates when two frigates are exiled?
- No. At least two of the three ships must be on the board.

*The rule: If a player moves a ship one square and the arrival square is on the last row of four or five squares (the one on the opponent's side), he may immediately swap or rotate that ship.*

- If a ship arrives on the last row by moving one square, does it have to be swapped or rotated?
- No. The bonus move is optional.
- If the ship arriving on the last row expels an opponent ship, is the bonus move allowed?
- Yes. The expulsion ends the movement but does not prevent the bonus move.
- If I play the bonus move, can I make any permutation or rotation?
- No. The bonus move must involve the ship that just arrived on the last row.
- Is the bonus move allowed if the moving ship has 2 sails?
- Yes, the bonus move is possible with any ship, as long as it arrives on the last row by moving only one square.
- If a ship moves sideways one square to the last row, is the bonus move allowed?
- Yes. It does not matter whether the ship comes from the last or the second to last row.

*The rule: In the first turn of each player (and only in the first turn), moving is not allowed, but you can pass.*

- Is the positioning turn only for reds?
- No. It is the same for the first turn of the blues.

*N.B. This additional rule is intended to diversify the starting positions. It is possible to play without this rule; in this case, the first turn is a turn like any other.*